![]() Then, do like with PCE files and just associate CUE files with the mednafen.exe file in windows. Of course I have everything setup in the CFG file for filtering and scanlines too.įor CD games, you need to setup the command line just once, or at least manually edit the CFG once - for the BIOS rom to run them. Cutting out the need for command line options. Medfaden is probably the best PCE Emulator, it's just that for some unknown reason it completely refuses to run on my PC, not even an error message or anything, it just does nothing when I try to launch it.įor hucard roms or for CD ISO games? For roms, I just associate the file extension in windows to the exe file. If I need more room than that (thinner bottom), I'll have to go the Arcade Card (hucard) route/method and just have a complete whole through the plastic but with a thin metal cap to cover it up on the bottom. And from what I measure, it looks like I have 0.050 room. From what I've seen for measurements of TSOP 28F series, they're supposedly 1mm in height. Yeah, the original hucards used gloptop roms:īut I was looking into using tsop flash rom. The single BG layer makes for some nice challenges IMO, similar to the NES. The HuC6280 is just a modified R65C02S, so you'd feel right at home with having 6502 experience. and unfortunately it gets expensive for CD setups. I don't know what the requirements are for it, but I'm sure it's higher than some of the other PCE emulators like Magic Engine or such.Īs far as a PCE, the CD base systems is where the worth of the system as. I'm dev'ing for the real console, so that means a lot to me. That, and mednafen is the most accurate emulator so far for PCE/TG16. It takes a little bit to get used to the single window overlay (you have to switch through windows/overlay) as opposed to multiple window layout, but it's a pretty powerful debugger once you get past that. The current WIP of mednafen is the only real debugger for the PCE. Is there any good PCE debuggers (I means emulators with advanced debug options) around ? I remember that the set of PCE emulators was extremely limited, none of them ran really well on my computer and this made me loss the interest in this platform. QuoteThe project sounds cool, but I don't have a PCE and I don't even know anything about the hardware so I'm afraid I can't be of much help. It means the sprite work is no longer limited to 8x8 cells of the original meta table. I hacked the meta sprite table to just reference a single 32x32 sprite frame in memory. It might be hard to notice at first, but the debugger pic there is showing off the 16x16,32x16, 32x32 sprite hacking that I've already started doing (old pic yeah, I'm too lazy to post something more recent). New title intro sequence (animation and such) I've love to have a hucard of the upgraded game for myself. I do plan to make a hucard version (though it'll lack ADPCM and red book upgrades) for the mere fact that I'm going to be making some of my own hucards by hand/DIY project. Yeah, CDDA (red book) will be an option - but I happen to like the PCE sound chip and would to do something with it for this game. So I'll be looking for some chiptune talent to make PCEPSG music remixes. I'm also gonna modify an existing sound engine for the PCE and use it for PCEPSG. I'll put out a want ad for that once I'm ready for that. I don't need pixel artists just yet, I'll use place holder graphics to test out the upgraded functions meantime. For them, it would be no different than hacking the original NES rom. ![]() You/they/him/her don't need to have PCE knowledge or experience. Or if you know someone with the skills, send them over here or to my blog (here would probably be better). Two completely new bosses would be nice (maybe like the Powered Up ones, I dunno). I've seen some impressive hack work done out there for MM1 and I'd like to add some features to MM1 as well. Low level hacking experience (changing code and such). Please note, I'm looking for people that have experience with hacking Megaman on the NES. Instead of the other thread that's about all NES conversions.Īnyway, this thread is about upgrading Megaman 1 for the PCE with new sprites and tile abilities, adpcm sound FX (and psg as well), and CDDA or new PCEPSG sound track. I'm creating a project thread just for this game.
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